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Civ 5 mass effect mod
Civ 5 mass effect mod




civ 5 mass effect mod

Still, there is a lot of convoluted nonsense in there with some techs granting bonuses to buildings on the other side of the tree and the rather unfortunate necessity to research certain techs to “unlock” strategic resources. Each tech “branch” has tech “leaves,” which I thought was a pretty clever way to keep the web itself relatively clean. The basic gist is that instead of needing to research lame things like Pottery and Horseback Riding on your road to thermonuclear weapons, you can make a beeline to wherever you want. Such as A) run screaming, B) decide you didn’t want to build a city over there anyway, and/or C) New Random World.Īnother thing I like – thus far – is the tech web: While it feels a bit unfair to stumble across a Siege Worm with an Explorer on Turn 3, I enjoy that extra level of randomness insofar as it gives you some interesting decisions. There are multiple kinds roaming about, including ranged and flying units, and even some “endgame” aliens right from the start. What I already like about the game are the barbarians aliens. By contrast, I have 16 hours in Beyond Earth as of this morning. I have a total of 24 hours /played in Civ 5 actually. You know, it’s actually extra unfair that I keep belaboring this Civ 5 point because I didn’t start playing Civ 5 until about two months ago. And don’t even get me started on those real-world quotations used when researching new tech – I walked into my college courses years later with the equivalent of AP credit from being inspired by Plato and Aristotle half a dozen years before they were required reading. That will need to be nerve stapled to be removed. Alpha Centauri consumed a solid chunk of my adolescent mindspace, where it resides to this day. I knew this wasn’t going to be Alpha Centauri.

civ 5 mass effect mod

That is not an entirely fair comparison, of course.






Civ 5 mass effect mod